According to developer Dave Ranyard of Sony’s Virtual Reality Project Morpheus, “Skepticism over new technology is part of a cycle that kicks off when a new method of interacting with entertainment is brought about.” But in the case of immersion, it’s not simply a new technique like adding sound, color, widescreen, Dolby stereo or 3D…. Read more…
Cameron Leads Charge. Backwards.
Hollywood hates and fears change. I know. I was once the guy who was hired to convince major studios of the enormous potential of computer generated imagery (CGI). Old school studio execs and directors were convinced it would ruin Hollywood as they knew it, with computerized actors, sets, etc. So 25 years later, it should come… Read more…
Binaural Audio = Two Steps Closer…
Some years ago at Paramount Pictures, a guy announced that he was stepping out of my office for 5 minutes as he placed earphones on my head, then he left, closing my office door. I was sure I was alone — at first. But soon, I was spinning around in my chair to learn who… Read more…
Terrence McKenna On Virtual Reality
Terrence McKenna is a big thinker. He takes a concept and runs with it — right out to the edge of the envelope. Around here, we enjoy his “trips to the zoo.” In this video, Terrence takes on the future of cinema. Cough. This hits a little close to home for us at Triple-i. Remember… Read more…
How Is This Even Possible?
A few days ago, the Smithsonian awarded the American Ingenuity Award to some nice, wholesome 22-year old kid named Luckey. To learn why this is such a big deal, read the article on our blog page. It’s worth your time. But for you impatient types, here’s the video. Fair warning, though, after you watch the… Read more…